                  --------------------------- 
                  Personalized-Adventure Games
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     CONGRATULATIONS!!  You are about to go on one of the most
intriguing, challenging and amusing adventures you can take...
and you never have to leave your computer!  Best of all, your
friends will accompany you! 
     Put on the ol' thinking cap, let your imagination open your
mind, and have the adventure of a lifetime!  

                        *   *   *   *   *

     If you have ever played other text games, such as those by
INFOCOM, MINDSCAPE, etc., then you already know how to play this
game. Its operations are almost exactly the same. If you've never
played a text game before, the following information should help
you to get started on your adventure.


                             SET UP

     Certain Personalized-Adventure Games (those which arrive on
more than one disk) must be copied onto a hard drive in order to
play them.  Even if your game is only on one disc, we still
strongly recommend that you copy it to your hard drive. By doing
so, the game will play much faster and give you more room for
"saved" games.  
     To transfer to a hard drive, just create a sub-directory
under any name you choose, and copy all the files from the
original disk(s) to that sub-directory. If you wish, follow the
example below:

C> MKDIR C:\ADVENTUR (push return)

     Then with the game disk in the "A" drive:

C> COPY A:*.*  C:\ADVENTUR (push enter) 
     
     If more than one game disc has been sent, put the second
disc in drive "A" and repeat the "COPY" command.
     

                        PLAYING THE GAME

                    ABOVE ALL... BE PATIENT!!

     Personalized-Adventure Games from L.R. Nogg Prods. are not
for the impatient player. In a way, it is like life itself, the
fun is in the playing and not necessarily in reaching the
conclusion.  
     Text adventure games present the player with a continuing
series of problems and dilemmas which must be solved before 
moving on to the next step. For this reason -- unlike most video
games -- text adventures challenge your mind and intellect. It's
like the difference between reading a good book and watching a
rerun on television... in other words, you'll have to use your
brain. With a little patients and persistence, as well as thought
and imagination, you'll soon be hooked on the challenge of
Personalized-Adventure Games.
     For a better idea of how to approach the playing of these
games see "SUGGESTED ROUTINE" below. 

TO START:

     To start the sample game just type PAG at the prompt.


                     COMMANDS AND VOCABULARY
 
     L.R. Nogg Prods. Personalized-Adventure Games understand a
wide variety of commands. However, its vocabulary is limited to a
few hundred words... subsequently, it can get confused if you use
words that it doesn't understand. If it does get confused, it
will tell you what word it doesn't recognize. If this happens,
try re-entering your command using a different word than the one
to which the game objected. 
 
      Your commands should generally be in this format: 
 
          ** verb - noun - preposition - noun/object **
 
      Examples of valid commands: (objects in examples may not be
                                   valid for all games.)
          
          GET THE PAPER (also: GET PAPER or TAKE THE PAPER) 
          READ IT 
           ("IT" will refer to last noun you mentioned, in this   
             case the PAPER) 
          GET ALL (will get everything movable at the current
               location) 
          EAT PLUM 
          READ BOOK  
          DRINK WHITE WINE 
          PULL BELL CORD 
          WEAR STUPID HAT (also: PUT ON THE STUPID HAT) 
          TAKE OFF HAT (also: REMOVE THE HAT) 
          DROP BOTTLE 
          ENTER SMALL AUTOMOBILE 
          TURN DOORKNOB 
          SWIM IN SWIMMING POOL 
          EXAMINE SHINY RING          
          PLACE A SMALL ROCK IN THE RED BOX 
          PUT THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE 
          THROW THE AXE AT THE MONSTER 

          SHOOT THE REVOLVER AT THE THIEF
          FIRE THE LASER AT THE ALIEN COMMANDER 
          TURN ON THE FLASHLIGHT 
          LIGHT THE TORCH WITH THE MATCHES 
          SCREAM AT THE SLEEPING MAN 
          CLIMB UP THE LADDER 
          EXTINGUISH THE FIRE  
          PLAY WITH THE DOG 
          TALK TO (or TALK WITH) THE OLD MAN (ABOUT THE ROPE) 
          TELL ROBERT ABOUT THE SHIP 
          ASK JIM ABOUT THE DART 
      
     Compound commands can be created by connecting single
commands with an "AND", "THEN" or comma.  However,
"end-of-sentence" punctuation symbols like a period or question
mark are not needed.  
     
     Examples of valid compound commands: 
 
         OPEN DOOR THEN EXIT ROOM     
         CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST 
         GET THE CAPE THEN EXAMINE IT, READ THE TAG 
         DROP THE FOOD AND THE WINE THEN UNLOCK THE DOOR AND EXIT
         GET THE TORCH, LIGHT IT WITH THE WOODEN MATCHES  
 
      If the game understands all of the words in your command,
but still seems confused, try saying the same thing using fewer
words and simpler sentences. When in doubt, simplify your
commands as much as possible. This also saves you on typing. 
 

MOVEMENT:

     Movement within the game is as simple as entering the
direction you wish to go. For example:

          NORTH (or N)
          SOUTHEAST (or SE)
          UP 
          DOWN
          ENTER 
          EXIT

SPECIAL COMMANDS:
 
      The game uses a number of special one word commands for
various "housekeeping" chores. 
 
         HELP       May (or may not) give you a hint as to       
                    what you need to do in a given situation. 
 
         SCORE      Will summarize your progress, so far. 
 
         INVENTORY (or I)   Will display a list of the items you
                    are carrying, and those items you are
                    wearing. 
 
         BRIEF      Will cause location descriptions to be       
                    brief. 
 
         VERBOSE    Will cause location descriptions to be       
                    verbose (wordy). 
 
         LOOK (or L)   Will give you a full (verbose) description
                    of your current location. 
 
         SAVE       Will save your current position in the game  
                    on your disk. 
 
         RESTORE    Will restore a previously saved game from    
               the disk. 

          QUIT       Quits the current game session. 
 

FUNCTION AND CURSOR KEYS:
 
      To save you time on typing, the function keys of your
computer have been pre-defined to stand for several of the most
frequently used commands.  Similarly, the cursor keys have been
pre-defined to correspond to the appropriate compass directions. 

     F1 - GET            Up Arrow - NORTH
     F2 - DROP           Down Arrow - SOUTH
     F3 - EXAMINE        Left Arrow - WEST
     F4 - READ           Right Arrow - EAST
     F5 - OPEN           Home - NORTHWEST
     F6 - CLOSE          End - SOUTHWEST
     F7 - INVENTORY      PgUp - NORTHEAST
     F8 - LOOK           PgDn - SOUTHEAST
     F9 - SCORE          Gray "-" Key - UP
     F10 - HELP          Gray "+" Key - DOWN
                         Ins - ENTER
                         Del - EXIT

      Once the game has started, hitting the "?" key will display
a diagram of the definitions for all of the function and cursor
keys as a reminder. 
 








                       PLAYING SUGGESTIONS

SAVE YOUR GAME OFTEN!!

     Don't be afraid to try unusual or seemingly foolish things;
sometimes they pay off. As long as you have "saved" just prior to
your action, even if you lose points or get your character
killed, you can restore to your condition prior to the action
without having to go back to the beginning of the game.
     The only limit to the number of different "saves" you may
have will depend on the space on your disk. Subsequently, don't
just continue saving under the same name (since that will
overwrite your previous "save"), but use new names at each
location.  By doing this, if you ever find that you have
forgotten an item or didn't do something that you needed to do,
you won't have to go back to the beginning and start over --
which can be very frustrating.
     For Example: let's say halfway through the game you are in a
hardware store and only have enough money to buy one tool. You
decide on a screwdriver. Later in the game you find that you
actually need a hammer instead of a screwdriver. Well, if you had
"saved" in the hardware store or just before it, you could
"restore" to that position in the game and continue from there
(purchasing a hammer instead of a screwdriver).  Whereas, if you
haven't been saving along the way or only saving under the same
name each time, you probably won't have a "save" at the hardware
store and you will have to start over from the very beginning.


SUGGESTED ROUTINE:

     There is no right or wrong way to approach these games, but
the following is a suggested plan of attack as you enter each new
location:

     LOOK around the room/location to see where you are and what
is there.
     EXAMINE objects/creatures in the room.
     GET objects whenever possible. Even seemingly useless items
may be needed later in the game.
     When it seems appropriate for an object: READ, WATCH, PUSH,
PULL, TURN, SHOOT, EAT, etc. As long as you have saved your game
before you commit to your action, even if it goes wrong (i.e. you
die) you can always restore and continue as if nothing bad had
happened.
     After you have completely examined a location and are ready
to move on, simply type the direction you wish to move, or ENTER
or EXIT if appropriate. Of course there may be some locations in
which you have to solve some problem before you can leave.
     One final suggestion...

                           HAVE FUN!!